artcage
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@artcage
Lithuania Joined Mar 3, 2009
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artcage
Mar 24, 2009
Generative Art Genres Architecture, The code as art movement, Computer graphics, Conceptual and minimal art, The demo scene, Design, Electronic music, Islamic art, Live coding, Math art, Music composition, Pattern based folk art and decoration, Physical computing, Robotic art, VJ culture
artcage
Mar 24, 2009
Dynamic Painting From Wikipedia, the free encyclopedia Dynamic painting is a movement in visual arts where paintings are updated on an on-going basis. The artist determines the general principles for image genesis and develops algorithms for transformation methods. The resulting image depends on a myriad of factors, and is, as a rule, unpredictable.
artcage
Mar 24, 2009
The Dynamic Paintings can be considered a generative art—an art that has been generated algorithmically by a computer system. Unlike all other generative art examples that account for just a few basic artistic principles and require very little artist input, Dynamic Paintings require skill of an artist. An artist begins creation of a Dynamic Painting by conceiving an idea for the painting, selecting basic colors, shapes and principles of their development over time. Unlike a conventional painter, the artist has to think in one more dimension to properly design the evolution of images as the painting would develop. Using various techniques that have deep roots in the styles of conventional paintings, an artist converts the brush strokes into algorithms that can precisely convey his original design of a digital painting.
artcage
Mar 24, 2009
Once the Dynamic Painting has been designed and programmed, it is up to a computer system to bring it to life. This algorithm represents the "DNA" of the picture. Just like the DNA of a living organism, with a slight mutation, the image algorithm can produce an infinite number of unique paintings. A carefully devised "mutation" algorithm uses a computer to generate a series of distinct images that follow the style and concept of the original painting. This "mutation" process can be slowly animated over time to produce a fluid motion within the element of a painting; producing a never-ending and never repeating show. The painting is always in the state of a perpetual transformation. The picture living its own life with objects moving and transforming but still following the original artist's concept.
artcage
Mar 24, 2009
Generative Systems refers to systems that use a few basic rules to yield extremely varied and unpredictable patterns. Conway's Game of Life is an excellent example of one such system: Cellular automaton. These systems can be found in music, Generative music, in art, Generative art, and, more recently, in video games such as Spore. Video game designer Will Wright and musician Brian Eno gave a superb talk on generative systems for the Long Now Foundation on June 26, 2006. The talk is available for free download at http://www.longnow.org/. [Features of a Generative System][1] Generativity of a system is premised on [five principle factors][2]: (1) How extensively a system of technology leverages a set of possible tasks; (2) How well it can be adapted to a range of tasks; (3) How easily new contributors can master it; (4) How accessible it is to those ready and able to build on it; and (5) How transferable any changes are to others, including non-experts.
artcage
Mar 24, 2009
Evolutionary Art exploits the process of evolution to create an artwork which continually changes according to an evolutionary algorithm. In common with natural selection and animal husbandry, the members of a population undergoing artificial evolution modify their form or behaviour over many reproductive generations in response to a selective regime. In interactive evolution the selective regime may be applied by the viewer explicitly by selecting individuals which are aesthetically pleasing. Alternatively a selection pressure can be generated implicitly, for example according to the length of time a viewer spends near a piece of evolving art. Equally, evolution may be employed as a mechanism for generating a dynamic world of adaptive individuals, in which the selection pressure is imposed by the program, and the viewer plays no role in selection, as in the Black Shoals project.
artcage
Mar 24, 2009
The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills. The demoscene first appeared during the 8-bit era on computers such as the Commodore 64, ZX Spectrum and Amstrad CPC, and came to prominence during the rise of the 16/32-bit home computers (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software (piracy) scene.
artcage
Mar 24, 2009
Music visualization, a feature found in some media player software, generates animated imagery based on a piece of recorded music. The imagery is usually generated and rendered in real time and synchronized with the music as it is played. Visualization techniques range from simple ones (e.g., a simulation of an oscilloscope display) to elaborate ones, which often include a plurality of composited effects. The changes in the music's loudness and frequency spectrum are among the properties used as input to the visualization. With respect to loudness and frequency, many visualization programs do not present a discernible correspondence (synchronization) to this aspect of the music
artcage
Mar 24, 2009
Computer art From Wikipedia, the free encyclopedia Joseph Nechvatal 2004 Orgiastic abattOirComputer art is any art in which computers played a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, videogame, web site, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Nevertheless, this type of art is beginning to appear in art museum exhibits. Notable artists in this vein include James Faure Walker, Joseph Nechvatal, Matthias Groebel, Geor
artcage
Mar 24, 2009
Computer art is by its nature evolutionary since changes in technology and software directly effect what is possible. The most recent evolution of computer art where the computer is allowed to create the art uses the evolutionary computing and swarm principles. However, many of the pioneers of the genre disagree with the idea of considering this type of output a form of art. Italian artist Aldo Giorgini, one of the trailblazers who fought for the recognition of computer art as a valid art form said in a 1974 interview that "serendipitous or accidental computer art is not to be considered a valid art form," albeit that it "can serve as an exploratory device or as a source of ideas." To further reinforce the point, Giorgini states that "using a 'canned' program is like choosing one work from 100 paintings in a gallery, and then calling it your own."